I was the lead designer of sandbox trial experiences for two IBM Security products. These trials were built to provide potential customers with a hands-on way to explore product value, enhance user engagement, and accelerate the sales cycle.
Using the product to sell itself, as part of our new PLG (product-led growth) strategy, was a fairly big paradigm shift for our teams. With complex functionality, use cases, and setup, our products leaned heavily on the work of our sales teams to gain new customers. To remedy this, and to better engage prospective customers according to their preferences, we used research insights to compel our executive leadership to invest in the sandbox trial initiative.
As an enterprise software designer, it isn't often that I've had the opportunity to focus on the prospective buyer as a user. Figuring out how to craft an experience that would immediately capture their interest and quickly get them to the aha moments of understanding in our massive and complex products before they lost interest was a fun challenge.
What kind of dummy data do we need to support a compelling story? How can we keep that data fresh? How do we help users discover value as they explore on their own? What kind of guided experience would people actually want to follow? Our product does all of this incredible stuff – what are the few key things they need to experience and learn at this point in their Learn-Try-Buy journey to get them to a POC? These were some of the questions I enjoyed figuring out with my cross-discipline team.
Oh, and very few other IBM software products had created this kind of experience for us to model after, so we were pioneering a new path for other teams to follow.
“It just did a really good job of simply explaining what this is and why it's useful.”
“So far this is probably the most interesting ‘on rails’ demo that I've been a part of. Usually I just glaze right over these things…[the guided walkthough] was surprisingly useful from start to finish. It didn't drag. It went right to the point…Not just knowing that ‘here's what the tool can do’. I know that there's a bunch of other stuff I can connect it to to make it more useful.”
When crafting the first version of the sandbox trial, I mapped out the experience within a narrative arc, identified gamification elements, and applied the peak-end rule.
To quickly validate the value and viability of the initial sandbox trial concept, I used low fidelity workflows in user interviews and meetings with the engineering team.
The sandbox trial is a live environment with sample data and limited permissions, enabling users to experience the value of the product without having to first set it up.
From the home page, users are nudged to follow guided walkthroughs that highlight the product's key value. To accommodate the users that prefer to explore on their own, key value moments are highlighted in context via "just-in-
The first sandbox trial experience included five guided walkthroughs and six just-in-time moments.
C. Garancharov, Senior Product Manager
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